Yharnam: Difference between revisions

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'''Yharnam''' is a town in BetaMC founded by [[user:JeppsDoudid|'''JeppsDoudid''']] in April 2025. Its a private town with 10 members.
==Overview (about the town)==
 
'''Yharnam''' is a town in BetaMC founded by [[user:JeppsDoudid|'''JeppsDoudid''']] in March to April 2025. It's a private town with 17 members.
 
 
'''Yharnam''' is the decaying Gothic and Victorian-styled city of Bloodborne. It features towering stone spires, claustrophobic cobblestone alleys, burning effigies, and a haunting reddish-orange twilight sky. The town winds downward into dark, filth-choked aqueducts.
 
'''Particularities:'''
Vertical Labyrinth ---> Streets loop over and under one another, connecting aqueducts, massive stone bridges, and hidden rooftops into a dense, interlocking map.
 
 
 
===Where is Yharnam?===
 
====Some info about Negative Quadrant (-x, -z)====
''Coordinate Rules for the North-West Quadrant''
X-Axis (East/West): Moving West decreases the X value into negative numbers.
Z-Axis (North/South): Moving North decreases the Z value into negative numbers.
 
Boundary: The quadrant meets adjacent quadrants at the X=0 and Z=0 axes (the world origin point).


==Iconic Builds==
==Iconic Builds==

Revision as of 16:47, 10 August 2026

Overview (about the town)

Yharnam is a town in BetaMC founded by JeppsDoudid in March to April 2025. It's a private town with 17 members.


Yharnam is the decaying Gothic and Victorian-styled city of Bloodborne. It features towering stone spires, claustrophobic cobblestone alleys, burning effigies, and a haunting reddish-orange twilight sky. The town winds downward into dark, filth-choked aqueducts.

Particularities: 
Vertical Labyrinth ---> Streets loop over and under one another, connecting aqueducts, massive stone bridges, and hidden rooftops into a dense, interlocking map.


Where is Yharnam?

Some info about Negative Quadrant (-x, -z)

Coordinate Rules for the North-West Quadrant
X-Axis (East/West): Moving West decreases the X value into negative numbers.
Z-Axis (North/South): Moving North decreases the Z value into negative numbers.
Boundary: The quadrant meets adjacent quadrants at the X=0 and Z=0 axes (the world origin point).

Iconic Builds

- The Yharnam Highway that leads to spawn about 1800 blocks long