Yharnam: Difference between revisions
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'''Yharnam''' is a town in BetaMC founded by [[user:JeppsDoudid|'''JeppsDoudid''']] in April 2025. | ==Overview (about the town)== | ||
'''Yharnam''' is a town in BetaMC founded by [[user:JeppsDoudid|'''JeppsDoudid''']] in March to April 2025. It's a private town with 17 members. | |||
'''Yharnam''' is the decaying Gothic and Victorian-styled city of Bloodborne. It features towering stone spires, claustrophobic cobblestone alleys, burning effigies, and a haunting reddish-orange twilight sky. The town winds downward into dark, filth-choked aqueducts. | |||
'''Particularities:''' | |||
Vertical Labyrinth ---> Streets loop over and under one another, connecting aqueducts, massive stone bridges, and hidden rooftops into a dense, interlocking map. | |||
===Where is Yharnam?=== | |||
====Some info about Negative Quadrant (-x, -z)==== | |||
''Coordinate Rules for the North-West Quadrant'' | |||
X-Axis (East/West): Moving West decreases the X value into negative numbers. | |||
Z-Axis (North/South): Moving North decreases the Z value into negative numbers. | |||
Boundary: The quadrant meets adjacent quadrants at the X=0 and Z=0 axes (the world origin point). | |||
==Iconic Builds== | ==Iconic Builds== | ||
Revision as of 16:47, 10 August 2026
Overview (about the town)
Yharnam is a town in BetaMC founded by JeppsDoudid in March to April 2025. It's a private town with 17 members.
Yharnam is the decaying Gothic and Victorian-styled city of Bloodborne. It features towering stone spires, claustrophobic cobblestone alleys, burning effigies, and a haunting reddish-orange twilight sky. The town winds downward into dark, filth-choked aqueducts.
Particularities: Vertical Labyrinth ---> Streets loop over and under one another, connecting aqueducts, massive stone bridges, and hidden rooftops into a dense, interlocking map.
Where is Yharnam?
Some info about Negative Quadrant (-x, -z)
Coordinate Rules for the North-West Quadrant X-Axis (East/West): Moving West decreases the X value into negative numbers. Z-Axis (North/South): Moving North decreases the Z value into negative numbers.
Boundary: The quadrant meets adjacent quadrants at the X=0 and Z=0 axes (the world origin point).
Iconic Builds
- The Yharnam Highway that leads to spawn about 1800 blocks long